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Camelot unchained gameplay
Camelot unchained gameplay




camelot unchained gameplay

Especially after the refund policy changes which we will do again as we've said as we get through beta. So we want to give you a really good feeling for the game, especially the new folks come in and buy the lifetime sub. Transcript - "We have been so clear that whether its through our continuing refund policy that we're not interested in taking people's money under false pretenses. He also tells us that the no questions asked refund policy is still in place, so there is pretty much no risk to buying beta access, trying the game, and asking for a refund. In this clip from the End of Week Wrap-up from City State Entertainment's Camelot Unchained team, Mark Jacobs tells us lifetime sub backer options for the crowd funded game will remain available after beta starts but that it will be determined at that time how long that option remains available. I requested my refund in November 2020 and still getting ghosted, and still no game released. I’m an independent developer so I can say these things again.This clip shows Mark promising if you bought any Camelot Unchained lifetime sub before Beta that you could get a refund any time. If that is the case, I will be very grateful to our European fans and I will show this appreciation by not mere words but rather by my actions. I’m hoping that we will see a surge of support from Europe to help make this happen. I am also willing to spin up servers in Europe if there is enough demand for the game.

#Camelot unchained gameplay license#

I have stated publicly that we won’t license out either the game or support to any other company for Europe. We are still on-track to fund (with a big final day) but we need more support from our European brethren. If there isn’t enough of an audience to justify my spending my own money on it, I’d rather not make the game. If your audience was too small and there weren't enough backers to support the game would you make compromises with the concept? It sounds like you’re making a game for a special breed of gamers. After that, we have The Depths as a major stretch goal $2.5M.

camelot unchained gameplay

Yes! Our first stretch goal is an additional 3 classes and 3 races (one each per realm). Is such a system in need of the influence from outside, or does it work on its own? While we can’t claim to be as much of a sandbox as Minecraft, our game has more in common with that game rather than themepark MMOs.Ĭamelot Unchained is supposed to have an economic system that is based on crafting and letting the players own shops and sell their stuff. If they want to build houses and farms out in the wild areas, they will be rewarded for doing so but there will be risks associated with that as well. If they want to put a powerful relic of a past civilization close to their main city it will be safe but its effects won’t be as powerful. While we will put in some key strategic positions and we will design the world and populate some of it, the rest of the work will come from them. What can we expect from that?Īs we detailed in our Saturday, Sunday and Monday updates, we are giving players the ability to build their own world out of the sandbox we are proving them. On your blog you compare current MMORPGs with themeparks and say that you want to try a more sandboxish approach of gameplay. I’ve made more than two dozen games and expansion packs during the course of my career. (maker of one of the world’s earliest MUDs - Aradath), Mythic Entertainment (Dark Age of Camelot) and now City State Entertainment. My name is Mark Jacobs and I’ve been making online games since the mid 1980s. Thank you for taking time to answer our questions! Before we start it would be nice if you could introduce yourself to our readers that don’t already know you.

camelot unchained gameplay

We had the opportunity to ask him some questions about his idea of a modern role playing game and about his concept. Right now he has achieved 1,5 of the 2 million dollars he needs to realize his project. Mark Jacobs, the mastermind behind Dark Age of Camelot, is trying to fund his new ambitious MMORPG vision called Camelot Unchained with a kickstarter campaign. Camelot Unchained: Interview with Marc Jacobs






Camelot unchained gameplay